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You Probably Couldn’t Afford to buy Hyrule Castle from Ocarina of Time

Posted by: Izagar
Posted on: May 9th, 2013
Posted in: Posted in Miscellaneous
Tags: , ,

Kotaku has made an interesting article about Hyrule Castle and why they think that no one would be able to afford to live in Hyrule Castle, unless they were pretty much millionaires.

An infographic by Movoto has shown that Hyrule Castle would possibly upwards to $113,807,400. Not only that, they have placed that Ocarina of Time‘s Hyrule was based on the Tuscany area of Italy.

Here’s some points to prove their theory:

The Gerudo Desert: This was one of the tricky parts. Sure it was easy to find places with forests, fields, and even mountains—but to throw a desert in there? C’mon, geography! But in Tuscany, Italy there is the Accona Desert. In fact, it even lies to the west, much like Gerudo in the game.

The Volcano: Now this was another reason Hyrule had to be Tuscany: Larderello Volcano. Surrounding Larderello volcano is the village of Larderello, aka Kakariko Village from the game. And surrounding the village, mountainous terrain where if you look hard enough, you’ll probably find some Gorons wandering around.

The Lost Woods/Kokiri Forest: Berignone Forest, one of the largest forests and today, natural reserves in Tuscany.

Lake Hylia: Lake Montedoglio is nestled in the Province of Arezzo in Tuscany. This lake has been well-known for its fishing for years and years. (But sorry, I couldn’t find a real-life tunnel to Zora’s Domain.)

Lon Lon Ranch and surrounding field: The closest I found to Lon Lon Ranch was Podere Palazzone, a famous horse ranch in Tuscany. It is surrounded by miles and miles of green grassland, perfect for Epona to stretch her legs.

Hyrule Market/Hyrule Castle: Finally, the reason we’re all here: The castle. I thought since Hyrule Village is the capital city of the land of Hyrule in the game, it would only do to equate it to the capital of Tuscany: Florence. The Market in the game is the city of Florence, similar to how it actually was around 1400—merchants, mask shops, potions, painters, a large cathedral (the Duomo around 1400 was not the elaborate marble and colorful masterpiece that we see today; it was grey, tall, and austere—much like the Temple of Time.)

And if I haven’t already out-nerded myself, one final reason the land of Hyrule must be Tuscany, Italy: The ocarina. The first use of the ocarina in western civilization was in Italy centuries ago.

You can view the infographic after the jump!

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Kotaku: Escaping Ocarina of Time’s Shadow

Posted by: Izagar
Posted on: April 24th, 2013
Posted in: Posted in Legend of Zelda News
Tags: , , , , ,

Kotaku recently had an interview with Bill Trinen about the state of the Legend of Zelda series and how Stephen Totilo, the article writer, believes the next Zelda title, A Link to the Past 2, may finally be able to escape Ocarina of Time‘s shadow.

“Or was it? I’ve got a theory about this new game. It’s all about the series finally escaping the long shadow of the most revered Zelda ever made. That would be Ocarina of Time, the game one of its lead creators—and the man who oversees the creation of all Zeldas—has said the series has never surpassed.[...]

[...]Also “merely” good were the pair of most recent console Zelda games, the Wii/GameCube Twilight Princess and last year’s Wii-only Skyward Sword. Those last two, good as they are, exemplify the Zelda series’ recent decline. Previous console Zeldas were top Game of the Year contenders by fans and critics; those last two, for anyone who owned more than just a Nintendo system, were not.” - Stephen Totilo

The article writer also goes on telling about Bill Trinen had talked to a colleague of his, stating about how the Legend of Zelda team actually works.

“They kind of shuffle people in and out, so they’ll sort of have their core group, but then they’re bringing new people in and out, so that helps bring in fresh ideas. Each of the different games will have their main lead director, or maybe depending on the game, they may have two…Generally the way that the Zelda team operates is they may have one or two people who carry over or take the lead, but they do a lot of kind of jumping in and out in terms of moving from handheld to console, or vice-versa.” - Bill Trinen

You can read the entire discussion at Kotaku.

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